Street fighter 2 ryu
In the music video Juicy, by The Notorious BIG, he has a couple of homeboys play Street Fighter II for SNES on a big screen.Regardless of how ridiculous the rumor was, every kid out there poured coin after coin in the SF2 machines and spent hours in front of the home versions in an effort to unlock said character. The rumor flew around from day one (among other famous SF2 hoaxes like the one about you being able to ride Guile's Jet or beating up the bystanders in some stages), but it really spread like wildfire when as an April Fool's joke EGM published an article about how there really was a secret character named Sheng Long unlockable via ungodly gaming prowess (beating all characters in "perfect" matches). Ryu was saying that you had to master his technique in order to beat him, but for some odd reason that we'll never know English, Chinese and Japanese got all mixed up in some poor translator's head and the "Sheng Long" was phonetically transcribed as it was, and coupled with Ryu's cryptic message gave the impression that he was talking about some hidden character. The answer as usual was in a botched translation effort: Sheng Long is the chinese pronunciation of Sho-Ryu, as in Sho-Ryu-Ken, aka the Dragon Punch. Remember the Sheng Long controversy? Whenever Ryu won a match he would say his trademark phrase just as anyone else, but his was a little more cryptic than the others: "You must defeat Sheng Long to stand a chance" Who the hell is Sheng Long? That was what most western SF2 players though. Thus having Ryu and Ken available was the only real way in SF2 to have a fair and completely even fight. Sure, the tradition of having two very similar main antagonistic characters is present on pretty much all 1-on-1 fighting games since it works as a standard dramatic component, but the reason for said tradition's creation on SF2 was purely practical: the original arcade version of the game didn't come with different palettes, so there was no way to have two players controlling the same character without getting confused. Something few people (at least nowadays) realize about Street Fighter II is why on the original release Ryu and Ken where carbon copies of each other. At the time, the biggest games released for both Super NES and Sega Genesis had 12 Megabits. Modul size Street Fighter II for Super NES was the first game for the console to feature 16 Megabits (2 Megabytes) of memory.
#Street fighter 2 ryu manual#
This is only used by the AI.One interesting quirk about the Commodore 64 version of the game is that the special moves printed in the manual for each character were just plain wrong. There's a glitched move where Blanka just uses his punch animation but with a different sound effect.Hurricane Kick - Down, Down-Back, Back, b.Shoruken - Forward, Down-Forward, Down, a.Hadouken - Down, Down-Forward, Forward, a.Groud Throw - Forward, Down-Forward, Down, a.
Note: Any characters that originally used charge commands don't require the first direction to be held down.
Strangely, Bison(Balrog)/Baik's portrait and palettes seem to be swapped, most likely by accident. Two of the same character cannot be selected, therefore they only have one palette. The following is the complete roster and their recolors in the order they appear on the select screen. E.Honda, Zangief and M.Bison (Balrog everywhere else) are in this game despite not appearing in Street Fighter III at all (however, Zangief uses his graphics from the original Street Fighter II while E.Honda and M.Bison are custom). One notable thing about this game is that the graphics for most of the fighters and stages were taken from Super Fighter III, while some of them are from Yoko's Street Fighter II. The game provides three difficulty settings, however the ending is the same on any setting - a black screen with "congratulations" on it.The AI also seems to be easier compared to Street Fighter II. The game includes all the stage music from Yoko's original Street Fighter II port, being used several times for other characters. (EX: Dhalsim's spinning attacks are done by doing a back-forward motion on the ground and not holding down in the air). Some of these characters have different commands for the special moves compared to the original game. Instead of other bootleg versions of the game, it has the whole roster from the original game along with a clone for each character (the clones having different names, changed portraits and different palettes). This game is like an upgraded version of Yoko's Street Fighter II: The World Warrior port. Balrog(Vega elsewhere) is fighting Blanka.